Nintendo has decided to launch in 2012 a system to succeed the WII which has sold 86.01 million units on a consolidated shipment basis. We will show a playable model of the new system and announce more specifications at the E3 Expo.
Speculation surrounding the new console has been scattershot at best. Some say it will be named the Stream. Some say it will have a triple-core PowerPC CPU. Some say it will natively output 1080p video. Some say its controllers will have their own screens, and will be able to emulate consoles
Kotaku – Its main controller, as rumored, will include a touchscreen, two analog sticks and a camera, we’ve confirmed with our own games industry sources who are familiar with Nintendo’s plans for the machine.
That new controller’s screen will measure 6.2 inches and the controller will also include eight buttons. It won’t necessarily be, however, the controller that every Wii 2 gamer uses. It isn’t even being positioned as a replacement for the famous Wii Remote.
The new Nintendo console, which some have been referring to as Project Café, will also support Nintendo Wii remote-style controllers.
We’re not clear on whether the new console will simply use the current Wii remote tech or if Nintendo will offer a remote that improves upon the already-improved and more motion-sensitive Wii Remote Plus that launched last year.
What we are clear on is that Nintendo intends for many games on its new console to be controlled with the same kind of arm-swinging and controller tilting made capable by the Wii Remote. Think of it this way, hypothetically speaking: a new Wii Sports could use the Remote; a new Zelda could use the screen-based twin-stick controller.
The more intriguing option, which we’ve been hearing in bits and pieces from our sources since last week is that two people playing a Café/Wii 2 game could be using different types of controllers. One could operate the Remote; the other use the more traditional twin-sticks of the screen controller.
The 6.2-inch screen will receive data wirelessly from the Nintendo console and presents an array of options, from putting the player’s inventory or map on the controller screen, to allowing players to combine it with the controller’s camera to snap photos that could be imported into a game or even turning it into some sort of glorified viewfinder (we’re unclear about whether the camera on the controller points at the player or can be outward-facing; we’ve heard both — maybe it swivels?).
The controller screen could even run a separate app. Consider a bad co-op idea from us as an example, though not a recommendation: one player zips through mini-games that run on the screen-controller. Succeeding in each keeps the player using the Wii Remote alive — in a game running on the TV in the same room.
A touch-sensitive inventory screen right near your thumbs would be handy, of course. A variation on that concept will be seen in Nintendo’s June re-make of The Legend of Zelda: The Ocarina of Time for the company’s newest two-screened handheld system, the 3DS. The Zelda game’s original designers have said that players of the remake will greatly benefit from being able to tap the items they want to use on one screen while being to allow a different screen show, without clutter, the game’s action. Clearly the new Nintendo console affords the same option, so the odds are that they’ll take it. In fact, you could think of the new Nintendo console as turning your living room into a glorified mega-DS…. your TV is the upper-screen; your controller is the lower touchscreen.