After two years of research on Ground X-Vehicle Technologies, Honeywell brings “out-the-window views” and enhanced awareness to closed-cockpit environments.
Honeywell has successfully completed research and testing of a virtual window technology as part of the Defense Advanced Research Projects Agency’s Ground X-Vehicle Technologies program. An augmented and virtual reality headset along with a wraparound display successfully allowed operators of a windowless vehicle to effectively see what was around them. This is the first case where a natural viewing experience has been achieved in an indirect, windowless driving system.
Top top speeds reached 40 mph during the offroad tests. The team is working to make the display as smooth as possible and minimize latencies and discrepancies between what the various cameras capture and what’s shown on the vehicle’s screens. Next, Honeywell will integrate infrared and thermal scanning capabilities into the vehicle, and make sure they’ll hold up to the rigors of use on the battlefield.
Raytheon has been developing advanced LIDAR for this windowless vehicle.
“We leveraged our expertise in high-speed graphics processing, human factors design and display systems to create a virtual landscape that enables driving a windowless vehicle over actual terrain at operationally realistic speeds,” said Brian Aleksa, senior technical manager, Research & Development, Honeywell Aerospace. “After bringing a smart design to life with real-world testing, we’ve developed a windowless display that overcomes traditional challenges associated with motion sickness and eye strain. Our solution proves that a safer closed-cockpit experience is possible. There is plenty of future growth and potential application for this technology in both military and commercial markets.”
The first phase of the GXV-T program began in July 2015, with Honeywell experimenting with the concept and possibility of a windowless land vehicle. Drivers tested their performance using an augmented and virtual reality headset and panoramic active window displays. After successful initial testing, the Defense Advanced Research Projects Agency (DARPA) continued its contract with Honeywell through Aug. 29, 2017. Honeywell successfully tested virtual window systems by driving a fully enclosed vehicle on a rugged, off-road desert course. As part of the test, professional drivers maneuvered through the track at speeds of more than 35 miles per hour. They drove the windowless vehicle using 160-degree “battlefield” views through the virtual window display.
By reimagining how a driver interacts with the outside world, future systems based on GXV-T research could enable an entirely new way of driving. Vehicle operators could eventually be given a full 360-degree view of their surroundings, which would allow them to use new methods and strategies to stay protected from external threats. These future systems could also provide operators with more information about their mission, such as optimal routes, difficult terrain or troop movements by augmenting what they are seeing. The virtual reality technology would also be useful in training or simulation environments.
Brian Wang is a Futurist Thought Leader and a popular Science blogger with 1 million readers per month. His blog Nextbigfuture.com is ranked #1 Science News Blog. It covers many disruptive technology and trends including Space, Robotics, Artificial Intelligence, Medicine, Anti-aging Biotechnology, and Nanotechnology.
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2 thoughts on “Virtual And Augmented Reality enable windowless armored vehicle to drive over 35 mph in offroad tests”
You can do the same with just a camera and monitor…
It would be very awkward to drive a car using a 2D camera view alone. The ‘feel’ of 3D position needs to be carefully calibrated or risk creating a very slow augmented reality vehicle, or a nausea inducing one.
I tried walking with the camera view feature of the Samsung Galaxy 7 + Gear VR and while interesting in a gimmicky way, it was a short trip to nauseaville, given my brain knew these images were kinda like my eyes, but not really from my eyes (and they were from a 2D camera).
The Vive background pass-through feature is slightly better, given it is an actual 3D projection imposed over the full VR view, but it still is data from a 2D camera simulating to be 3D. Like a cartoon copy of your room projected over a 3D wallpaper around you.
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