Who Will Win The Streaming War In 2020?

Multiple billions of dollars are being spent to weaponize the entertainment industry’s streaming war, but there’s a new front line in this epic battle that’s gone unnoticed.

It’s the $200-billion gaming sector…

Where the celebrities make just as much …

The stakes are even higher…

And the battle is even bigger.

Apple, Disney and Netflix are armoring up to win the streaming wars by wooing the most subscribers, but in the gaming sector, one little-known company has created a new front line.

The winner takes all in this contest, and the prize is worth much more than subscriptions.

The weapon is data, and the prize is a near-monopoly on streaming data.

The little-known company is Torque (TSX:GAME.V, OTCMKTS:MLLLD), and it’s already secured a dominant position in data analytics for the gaming sector through its acquisition of Stream Hatchet.

Twitch is retail giant Amazon’s video-streaming business that already has 15 million daily active users and is the gamer’s version of Youtube.

In the esports segment of the massive gaming sector, Torque’s Stream Hatchet is already bursting at the seams with data.

That’s because it’s one of the leading data options in the entire sector. The massive advertising revenues depend on this data, and Stream Hatchet is the only game in town.

5 Reasons To Keep Your Finger on the Trigger of Torque:

#1 The Data Edge

In other words, it’s become a strong player in data to the point that anyone in the industry who wants to grow their game may likely have to go through companies like Torque at some point. Torque’s (TSX:GAME.V, OTCMKTS:MLLLD) Stream Hatchet is the single thing standing between the $200 billion gaming industry and everyone’s ad revenues.

Torque’s Stream Hatchet has just taken all the mystery out of the decision-making process for the video game industry by leveraging data.

It’s capturing EVERYTHING. That means all data from everything from Twitch, Facebook Gaming and
Youtube Gaming to Smashcast, Mixer, Huya and much more:

It’s covered all bases when it comes to data streaming.

That’s over $1 billion just in esports revenue that Stream Hatchett is leveraging for the top companies in the wider $200-billion gaming industry.

And they’re not done yet:

Next up, they’re planning to pursue the goldmine of data for the entire gaming industry, the entire sports industry, and holy grail entertainment industry where a massive streaming war is hitting fever pitch right now.

#2 Formula 1 Brand Meets Streaming Giant

Torque (TSX:GAME.V, OTCMKTS:MLLLD) doesn’t only have a dominant position on gaming data analytics, it’s also got a partnership with the Formula 1 brand.

Torque acquired Eden Games, the developer of the wildly popular F1 Mobile game that’s been downloaded 13 million times since its launch just last year. Last year Formula 1 boasted an audience of over 1.7 billion, with nearly 500 million unique users.

When you bring together a competitive streaming data player and a brand like Formula 1 and put them on Twitch, with its 15 million daily users that Amazon is using to challenge Youtube for supremacy—you get a major powerhouse.

It’s another data coup for Torque because it just used Twitch to cash in on another massive audience for Formula 1: The younger generations.

The average Formula 1 fan is 40, while the average Twitch audience is 21.

So, on one hand, you’ve got Twitch, which is the go-to platform for the younger demographic, with exploding data that has sports rights holders eyeing it as their key content outlet while traditional channels are getting squeezed.

On the other, you’ve got Torque, with Stream Hatchet—a leading industry player for providing data to rights holders, agencies and sponsors.

This is where the streaming war gets real.

#3 Minting New Celebrities Who Earn More Than Anyone Else

Gamers are the new celebrities—and they stand to take home even more money.

17-year-old Emil “Nyhrox” Bergquist Pedersen and 16-year-old David “Aqua” Wang took home the grand prize of $3 million in the Fortnite World Cup in July this year.

The top racers in Torque’s (TSX:GAME.V, OTCMKTS:MLLLD) World’s Fastest Gamer take home a combined prize worth $1 million.

Twitch has turned gamers into celebrities, and the fashion industry has followed.

Even Nike and Adidas are endorsing gamers in online tournaments watched by millions.

Esports teams are selling for tens of millions of dollars…and the stars of this sports niche are earning a cool million every month. That’s more than the top MLB players.

This is the new reality of sports, and it’s fueled by young, internet-savvy enthusiasts who spend a collective 6.6 billion hours watching their favorite players. And this overlooked industry is forecasted by some analysts to get even bigger.

By next year, tech consulting firm Activate forecasts that 70 million people will watch a single esports final.

And by 2021, esports is set to have 84 million viewers.

This is the fastest rise of any industry to date.

Gaming is also beating Hollywood.

#4 A Branding Bonanza

While the Torque (TSX:GAME.V, OTCMKTS:MLLLD) group is busy tackling every single aspect of this market, from streaming data, media rights and advertising, to sponsorship and big game development, branding is exploding.

You already know they’ve locked onto the Formula 1 brand through Eden Games, which is the one of the biggest names in racing games. In fact, it’s an obsession that has 10 teams worth over $4 billion. A single F1 race is watched by over 100 million people.

What you don’t know is this: Torque’s also just secured exclusive partnerships with Porsche and Nintendo.

And that all came to global attention in the final week of October with the launch of the long-awaited World’s Fastest Gamer (WFG) competition.

At stake are the biggest prize in esports racing history: A cool $1 million.

While the Fortnite 2018 World Cup was one of the biggest events in esports ever, with 40 million players competing for a total price pool of $30 million The World’s Fastest Gamer has an important edge.

It’s exactly where real sports meets esports. It’s where Fortnite meets Formula One. It’s the best of both worlds.

And while Torque is the king of blurring the lines between ‘real’ sports and esports, they’ll come together in a massive brick and-mortar branding move in Miami, where Torque is building the world’s FIRST esports racing arena.

The massive arena will open its doors next year already and will be stocked with the most advanced esports racing simulators out there—designed by Formula 1 engineers and developed by a company called All In Sports, which Torque is also set to acquire.

#5 Recap: The Formula for Torque

As an epic streaming battle unfolds, little-known Torque is waging this war on the gaming front. Everyone wants its data, for starters…

For observers of Disney, Apple and Netflix, the streaming war is clear. For the gaming industry, while Torque has slipped in and not only scooped up the data everyone needs to create ad revenue, it has branded itself with the best of the best on the race track and beyond.

That’s all thanks a man best known as the ‘Godfather’ of esports, Darren Cox, Torque’s CEO and former Global Motorsport Director for Nissan.

Cox has been transforming gamers into professional race car drivers for over a decade, and he’s now a definitive expert when it comes to blurring the lines between reality and gaming.

Between 2008 and 2015, Cox ran the GT Academy program—a racing and gaming program that transformed gamers into professional drivers. Cox has brought on quality brand ambassadors—Rubens Barrichello of Ferrari, and 2x Indy 500 champion Juan Pablo Montoya—to expand Torque’s reach.

He’s grown Torque (TSX:GAME.V, OTCMKTS:MLLLD) into an elite esports conglomerate, and the only
company out there capable of connecting actual esports events and esports data.

Cox sees more than the road ahead—he’s sees this entire arena and it’s paved with data, the best in gaming, million-dollar prizes and a global audience that is growing by the minute.

By. Joao Piexe

IMPORTANT NOTICE AND DISCLAIMER
PAID ADVERTISEMENT. This communication is a paid advertisement. Safehaven.com, Leacap Ltd, and their owners, managers, employees, and assigns (collectively “the Publisher”) is often paid by one or more of the profiled companies or a third party to disseminate these types of communications. In this case, the Publisher has been compensated by Torque Esports Corp. to raise public awareness about the company. Torque Esports Corp. paid the Publisher fifty thousand US dollars to produce and disseminate this and other similar articles and certain banner ads. This compensation should be viewed as a major conflict with our ability to be unbiased.

Readers should beware that third parties, insiders, and/or their affiliates may liquidate shares of the profiled companies at any time, including at or near the time you receive this communication, which has the potential to hurt share prices. Frequently companies profiled in our articles experience a large increase in volume and share price during the course of public awareness marketing, which often ends as soon as the public awareness marketing ceases. The public awareness marketing may be as brief as one day, after which a large decrease in volume and share price may likely occur.

This communication is not, and should not be construed to be, an offer to sell or a solicitation of an offer to buy any security. Neither this communication nor the Publisher purport to provide a complete analysis of any company or its financial position. The Publisher is not, and does not purport to be, a broker-dealer or registered investment adviser. This communication is not, and should not be construed to be, personalized investment advice directed to or appropriate for any particular investor. Any investment should be made only after consulting a professional investment advisor and only after reviewing the financial statements and other pertinent corporate information about the company.

Further, readers are advised to read and carefully consider the Risk Factors identified and discussed in the advertised company’s SEC, SEDAR and/or other government filings. Investing in securities, particularly microcap securities, is speculative and carries a high degree of risk. Past performance does not guarantee future results. This communication is based on information generally available to the public and on an interview conducted with the company’s CEO, and does not contain any material, non-public information. The information on which it is based is believed to be reliable. Nevertheless, the Publisher cannot guarantee the accuracy or completeness of the information.

SHARE OWNERSHIP. The owner of Safehaven.com owns shares and/or stock options of the featured companies and therefore has an additional incentive to see the featured companies’ stock perform well. The owner of Safehaven.com has no present intention to sell any of the issuer’s securities in the near future but does not undertake any obligation to notify the market when it decides to buy or sell shares of the issuer in the market. The owner of Safehaven.com will be buying and selling shares of the featured company for its own profit. This is why we stress that you conduct extensive due diligence as well as seek the advice of your financial advisor or a registered broker-dealer before investing in any securities.

FORWARD LOOKING STATEMENTS. This publication contains forward-looking statements, including statements regarding expected continual growth of the featured companies and/or industry. The Publisher notes that statements contained herein that look forward in time, which include everything other than historical information, involve risks and uncertainties that may affect the companies’ actual results of operations. Factors that could cause actual results to differ include, but are not limited to, changing governmental laws and policies impacting the company’s business, the size and growth of the market for the companies’ products and services, the companies’ ability to fund its capital requirements in the near term and long term, pricing pressures, etc.

INDEMNIFICATION/RELEASE OF LIABILITY. By reading this communication, you acknowledge that you have read and understand this disclaimer, and further that to the greatest extent permitted under law, you release the Publisher, its affiliates, assigns and successors from any and all liability, damages, and injury from this communication. You further warrant that you are solely responsible for any financial outcome that may come from your investment decisions.

TERMS OF USE. By reading this communication you agree that you have reviewed and fully agree to the Terms of Use found here http:// Safehaven.com/terms-and-conditions If you do not agree to the Terms of Use http:// Safehaven.com/terms-and-conditions, please contact Safehaven.com to discontinue receiving future communications.

INTELLECTUAL PROPERTY. Safehaven.com is the Publisher’s trademark. All other trademarks used in this communication are the property of their respective trademark holders. The Publisher is not affiliated, connected, or associated with, and is not sponsored, approved, or originated by, the trademark holders unless otherwise stated. No claim is made by the Publisher to any rights in any third-party trademarks.

8 thoughts on “Who Will Win The Streaming War In 2020?”

  1. The real winners in the Streaming Wars are the production companies. The Streaming services (Netflix, Disney, etc) are burning lots of cash in getting content produced, in order to capture market share. Production companies that create the content, as well as writers, authors, etc who author and produce the IP, are being vigorously enlisted to help win these Streaming Wars by creating the best content.

  2. And yet nobody else was able to compete against Youtube, for some reason. Had there been more competition for Youtube, then it wouldn’t have gotten away with shooting at its own troops without suffering massive defections. Competition is a good thing in the marketplace – and the absence of it facilitates arrogance and attitude problems.

  3. Youtube had won, they were the winners.

    So they started shooting at their own troops because they didn’t like their attitudes.

  4. There will be no winner to “the streaming wars”. There will be lots of winners.

    Technically Youtube would have been the winner because they don’t waste money making content but they seem to be pushing their home grown producers away because they really secretly want to be Netflix.

  5. this company is a joke. they have bizarre shitty apps you can play while reading news? fail. no idea what gamers want clearly.

Comments are closed.