Lucid AI and software removing barriers to a world with mainstream 3D experiences and VR shopping

Lucid is scaling its core 3D software technology into more mobile and smart devices featuring dual or multi-cameras. Lucid’s proprietary real-time 3D Fusion technology, which mimics how the brain processes and learns from what humans see with two eyes, will enable device manufacturers to leverage dual and multi cameras to capture 3D and depth. Lucid …

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Single thin lens able to focus the entire visible spectrum will transform augmented and virtual reality

The Harvard School of Engineering and Applied Sciences (SEAS) has developed the first single lens that can focus the entire visible spectrum of light — including white light — in the same spot and in high resolution. This has only ever been achieved in conventional lenses by stacking multiple lenses. * Metalenses are thin, easy …

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China has statue of a Transformer that is taller and heavier than the Statue of Liberty

China has a $1 billion to $1.5 billion virtual reality theme park that has a 174-foot tall statue of a Transformer made of 750 tons of steel. The theme park is set to open in February 2018. The copper statue portion of the Statue of Liberty is 150 feet tall and weighs 225 tons. The …

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Singularity University Partners with Airbus on Mixed Reality Training

In an effort to improve internal communications, Airbus recently partnered with Singularity University for a 6-month partnership. Together they were able to scope, design, engineer and test a prototype of a mixed reality (XR) communications, collaboration, and learning platform that revolutionized the way Airbus communicates its culture and value to internal employees. The creation of …

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Virtual And Augmented Reality enable windowless armored vehicle to drive over 35 mph in offroad tests

After two years of research on Ground X-Vehicle Technologies, Honeywell brings “out-the-window views” and enhanced awareness to closed-cockpit environments. Honeywell has successfully completed research and testing of a virtual window technology as part of the Defense Advanced Research Projects Agency’s Ground X-Vehicle Technologies program. An augmented and virtual reality headset along with a wraparound display …

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Virtual Reality headsets has not yet surpassed old Laser disc penetration

It was estimated that in 1998, LaserDisc players were in approximately 2% of U.S. households (roughly two million). By comparison, in 1999, players were in 10% of Japanese households and a total of 3.6 million LaserDisc players were sold there. A total of 16.8 million LaserDisc players were sold worldwide, of which 9.5 million were …

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