Casual Gaming surpassing traditional video games

In 2017, social/casual gaming global revenue will surpass traditional gaming according to PWc and continue to accelerate away at a much higher growth rate for the remainder of the forecast period. Social/casual gaming will surge at 11.9% CAGR and is expected to reach US$74.3bn by 2021.

Total video games revenue in mainland China reached US$15.4 billion last year and will grow at an annual rate of 11.2 per cent to a forecasted US$26.2 billion in 2021, making the country the second-largest market after the US, PwC said on Tuesday.
Cecilia Yau, entertainment and media leader at PwC, said the study examined multiple revenue streams in the sector, ranging from game sales and sponsorship to revenues in streaming.

Within five years China will surpass South Korea to become the second largest video games market in the world with revenue of more than US$26 billion,