OTOY Creates Hyperaccurate Star Trek Videos and Models with Real Time Path Tracing

OTOY has created, Brigade™, a real-time rendering engine for video games and for its Star Trek videos and work for the Roddenberry Archive. They use path tracing to render images as opposed to rasterization like most other 3D game rendering engines.

Path tracing is an extension of the ray tracing algorithm. It simulates many light paths per pixel and takes the average value to calculate the final color of each pixel. Whenever a ray hits a surface, a new ray is traced from that hitpoint in a random direction until the maximum path depth is reached or until a Russian roulette-like mechanism kills the ray. As a result, Brigade is able to produce effects like diffuse color bleeding, glossy (blurry) reflections, soft shadows, real area lights, true depth of field, and much more. With other engines, path tracing takes hours to render accurate environments or objects. In fact, in a well-documented case, it took nearly 22 hours to render a few seconds of ray-traced crystal balls moving around a table. Brigade can take motion-captured characters in an environment with path traced lighting and real-time shadow casting and render it in real-time at 30-60 fps.

CEO Jules Urbach as he presents his vision for the future of GPU- and AI-driven rendering and how it will impact gaming, visual effects, media, design, and art into the 2030s and beyond. He’ll discuss the roadmap for OctaneRender and The Render Network, the industry’s first blockchain-distributed GPU rendering network and 3D marketplace. Jules will also detail how the future of media lies in holographic, AI, light field technologies, and real-time rendering, and how OTOY is working to help drive that future through OctaneRender, Brigade, and The Render Network.

They are applying their technology to bring to life hyperaccurate Star Trek Lore with the Roddenberry Archive.

OTOY is a cloud graphics company, pioneering technology that is redefining content creation and delivery for media and entertainment organizations around the world. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud.

OTOY was founded in 2008 by Jules Urbach (Founder and CEO) and Malcolm Taylor (Co-Founder and CTO). The company has grown to over 60 employees across four offices with headquarters in Downtown Los Angeles, CA.

OTOY has some notable investors and advisers. Major investors include Autodesk and Yuri Milner. Advisers include Eric Schmidt of Google, Brendan Eich of Mozilla, Sam Palmisano of IBM and Ariel Emanuel of Endeavor.

Roddenberry Archive Live Enterprise Bridge Tours Seem to Have Been Taken Down

Instead of getting enterprise bridge version tours, there is just Paramount+ content.

From the Streaming area of the OTOY site they give a link to realistic room which people can change their view. This is how the different Star Trek enterprise bridge views would work with user controlled perspective. Paramount must be messing with the Roddenberry Archive and the Enterprise views.