Pokemon Go and other games will be the nexus of making the augmented reality everywhere and gaming enhancing wearables on everyone

Pokemon Go became the top US mobile game within days of its launch. Many see it reaching 1 billion global installs to surpass the 550 million peak of Candy Crush. Pokemon Go and the follow on Mario and Zelda augmented reality games could get to over 1.6 billion mobile phone installs to surpass Facebook.

Nintendo plans to release four more smartphone app games by March 2017, and investors remarked that Pokémon Go showed Nintendo still has some of the “most valuable character intellectual property in the world” with franchises such as Super Mario, The Legend of Zelda, and Metroid.

The Pokémon Go Plus is a Bluetooth low energy wearable device that allows the player to traverse the game map without seeing it, i.e. without looking at their smart device. When the player is near a Pokémon or PokéStop, the Plus vibrates. The player can then press the button to capture the Pokémon blindly; the player cannot check what they have caught until the haptic device is is connected to an appropriate mobile device or tablet. It is set for release sometime in July 2016. The design is a combination of a Poké Ball and the shape of the Google Maps pin. The Plus, which had a pre-order cost of $34.99, was being listed on eBay for over $100 after Amazon, GameStop and the official Pokémon store sold out.

The decision to create the device rather than create a smart watch app was to increase uptake among players for whom a smart watch is prohibitively expensive.

Star Wars augmented reality could be big with light sabers connected to Google Glass like devices

A combination of super-viral augmented reality games could collectively revolutionize wearables and smart connected toys and get very high levels of adoption for multiple game specific wearables.

Motion sensors would also interact with the wearables and augmented games.

SOURCES- Techcrunch, wikipedia