Navy studies Enders Game and Holodecks when looking to make new Navy Battle Lab

General Robert Neller, Marine Commandant, thinks the Navy and Marine training systems we have as far as simulators and simulation are pretty good for individual task/condition/standard, for air crew, for drivers, for even firing individual weapons, gunnery, things like that, but he think the thing that we are looking for is, where’s the equivalent of our Holodeck, where a fleet commander or division commander or air wing commander can go in and get a rep. Right now that almost requires an actual provision of the real stuff, which is really expensive . . . . Where’s our Enders Game battle lab kind of thing where we can not just give our leadership reps, but we can actually find out who the really good leaders are.

Description of Enders Battle Lab by Navy

Everything I Ever Needed to Know about Simulation and Training I Learned from Ender’s Game

Using virtual training environments, the children go head-to-head on an individual level against computers that simulate Formic battle tactics to gain the knowledge and abilities required to defeat the enemy. The children can then compete against one another in the virtual environments to further develop their strategies. The next phase involves live collective training. Divided into armies, the soldiers must learn to function as a single unit to accomplish a mission objective in the battleroom. With enough skill, soldiers can become commanders of their armies and must learn to lead them effectively. By merging these individual and collective training components, the soldiers’ knowledge, skills, and abilities can translate into operational readiness.

While the concept of an Ender’s Game battle lab may seem like pure fantasy to some, the technology to build it may be right around the corner. In order to turn Neller’s vision into reality, several organizational changes must occur.

* The Navy needs to not pay to reinvent what exists. As the current Pokémon Go craze clearly demonstrates, working augmented reality is now widely available to the public at virtually no cost.

* Senior leaders and acquisition professionals need to consider open source software (OSS) services, such as GitHub, as the new norm for software procurement. OSS services allow users to take available code and modify it for a specific use at potentially a much lower cost than developing their own version from scratch or purchasing a commercial software license.

* Another form of technological advancement needing consideration is the rise of machine learning and “bot” technology. Sophisticated software algorithms show great utility in modern computer networks, with their ability to monitor computer systems, offer data access, and to check network activity, while adapting themselves to varying conditions without human direction.

* traditional wargaming is a competition among participants based on a scenario that is conducted in a turn-based manner. They make people think and solve problems. This same process is easily replicated, repeated and expanded by using a virtual environment. Virtual wargaming offers many advantages over traditional simulations

Enders Game Battle School

Enders Game Zero G Training Combat

In an examination of military innovation, Dima Adamsky notes a significant difference between the US and Soviet militaries during the Cold War in their approaches to technological adaptation. The Soviets would develop concepts and strategy for use ahead of delivering a technology, whereas the US military usually had the technology and then often took a decade to figure out how to turn it into an operational advantage. To prevent this problem in the future, DARPA and ONR could insert the latest weapons technology into the battle lab years ahead of its actual fielding. This would give future naval leaders the opportunity to experiment with weapons of the future, then speedily integrate them into their decision making cycle as soon the new systems arrive in the operating forces.

There are many technical, fiscal, and organizational barriers which must be overcome to fully operationalize the naval battle lab concept. The most significant obstacle, however, will be cultural. Ultimately our leaders must see the lessons learned from traditional leadership tasks and day-to-day decision-making in an operational environment are invaluable and cannot be supplanted. As cognitive decision-making emerges as a critical capability on the battlefield of the future, we must leverage every opportunity to build the most tactically and operationally proficient naval officers possible. As we see in every aspect of society, technology will play a vital role. If a battle-hardened, infantry Marine like General Neller, who entered military service long before personal computing became part of our daily lives, recognizes the potential of a naval battle lab for building and testing naval leaders, others must take notice too


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